I really like systems for categorizing and understanding people. I understand that people don't fit in boxes but I like to think up the boxes anyways. I see talk every now and then about the ol' MBTI or enneagram and yeah that's cool but have you ever played Dungeons and Dragons?
For those that don't know, character alignment in D&D is a two-axis measurement of how your character (the role you are playing) might act in any given circumstance. It is less applicable in the real world than middle earth, but its possible to think of normal people falling somewhere in the alignment chart.
The first axis is somewhere between law and chaos. Law represents stability, order, and control. Chaos represents free will, spontaneity, and change. If you have no preference or are evenly split, you might be the third option: neutral.
The next axis is Good and Evil. Good represents altruism, trust, and respect. Evil represents selfishness, power, and superiority. Again here we have a neutral option as well.
To get your alignment you add the two together, with the law/chaos part first. For example:
Chaotic Good
Lawful Evil
Neutral Good
Chaotic Neutral
If you have Neutral for both, then you're what's called true neutral.
There's plenty more info out there if you've never played and want to learn more, you can also take this quiz to find out what you might be:
http://easydamus.com/alignmenttest.html
The quiz is assuming you're a feudal adventurer but still mostly applies. I just took it and got Lawful Neutral. I think I slide between good and evil, while remaining solidly Lawful. Evil doesn't necessarily mean Hitler kind of evil. It can simply mean that you wouldn't stick your neck out if it put you at risk. I tend to think some people are bad people, and I'm better than them. This organization of human worth is a sign of evil in D&D.
If you already have a good idea about your alignment, thanks for reading the tutorial! Why do you think you have that alignment? Also if a thread like this already exists then I apologize, I couldn't find anything.